![]() ![]() It does however break some continuity of the series. I never died at a combat encounter, and once you have some level of mastery over Faith's moves you can pretty quickly dispatch a room of 3-4 guards by kicking them into each other, or over railings to their demise. Now all of this is to say, that combat is not difficult, it is more of a nuisance. In fact the final "Boss" of the game is fighting two of the ultra enemies in a circular room with virtually no obstacles to interact with, so hopefully you just like doing slides and kicks for awhile. It's such an incredibly odd choice to focus on fighting, when in almost every side-quest and main-quest you are advised to avoid it. The further you go in the game, the more and tougher guards you experience, and there are multiple points where you are siloed into an arena expected to fight waves of enemies until your mission marker tells you to leave. However, in this game they decided to not only put Faith into more combat encounters, but to make it a core aspect of the game. It centers around running up the exterior stairwell of a building with guards hot on your heels, running up a crane arm and jumping to safety. In fact one of my favorite moments in gaming is from the first game, the crane jump. That game was all about avoidance at all costs until you had to. In the original Mirror's Edge, Faith could fight, but it was really seen as a last resort. The combat is really touch and go, and is a weird touch that they included in this game. I am sure they are brutal on her hands and muscles, but I like em. If you didn't play the original or are starting this game fresh, it can take a lengthy lead up until you feel you have full control over Faith, and I would be lying if I said there weren't moments when I was attempting to do a simple jump, but Faith decided to do a different move, resulting in me dying and having to start back at a checkpoint. However, hitting that stride does not come without some stumbling blocks. Having a run go completely flawless is what this game boils down to, it makes you truly feel that you can go anywhere on the map in record time and that nothing can stop you. When you feel like you have a really solid grasp on Faith's moves, it is intoxicating to be able to pull off all her moves without missing a beat. Which if we pause here on gameplay is where this game shines. Essentially the game is all about both the freedom of movement you have and the flow at which you can do actions. You can turn a slide into a sliding kick to take out their legs, or use a zip-line to land on them from above. When confronted with security you can either attempt to lose them by running away, or fight in which case you use your free-running (and apparent martial arts background) to knock them out. You can wall run, vault over and off of lower objects, slide, use zip-lines, and roll out of large jumps to avoid taking damage. The game is all about free running, so you have a moveset that allows you to traverse the environment as seamlessly as possible. The game is a first-person parkour game, where you are running on rooftops trying to make deliveries as fast/efficient as possible while not getting caught by security. It takes place before the events of the original game. Mirror's Edge Catalyst, the game we are discussing, was the follow up (release order) to the original Mirror's Edge. Now with that said, there are some prequels that turn out to be pretty ok, but in general I think it is a tough line to walk, because you have to not only tie the story up so it leads into the original, but you also have to make it stand on its own for the people who want to start at the beginning of the story, and not the release order of the story. ![]() I might want follow ups, to see how their life changed, but I usually don't want to go back in time. If I enjoyed a movie, book, or game as written/conceived then I am probably not thinking, I wonder what they did before that great adventure. In theory, I have never liked the ideas of prequels. So going forward I will be attaching the above to every game we talk about. ![]() Its not that anyone asked, but with some games, it is more than just beating the story as there are an abundance of side content to see. * I figured I should start recording what I have done in terms of "beating" a game. This is an ongoing list where I attempt to do the following: Play, Complete, and Rank every video game in the known universe in order to finally answer the age old question "What is the greatest game of all time?" For previous entries look through other blog entries, or for a quick overview use the link at the bottom.īeat them all with at least 1 star rating ![]()
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